![]() ![]() Knight abilities have too long of a cooldown to feel worth investing in. It often feels like I need to be far outside a circle to completely avoid an attack. While the roll feels responsive and the attacks feel nice, the hit-boxes are a bit off. That being said, after playing the game for a good 12 hours or so (Switch), there are a few areas where the game could use some changes to improve the overall flow and longevity of the game. If a directional button is not pressed during an attack, Arthur does not move.To begin, I enjoy the game and I would recommend it, despite its flaws. Updated the attack direction mechanic: When a directional button and attack button are pressed, Arthur moves and attacks.Reduced the base attack damage of Lancelot sword by 50% (from 120 to 60) per hit.Increased the attack speed of Lancelot sword by 40%.Settings menu: “Hold Attack” default setting is now turned off.Updated the text title color during blessing selection based on the respective knight’s colors.Updated the opening cinematic subtitles.Updated the camera focus on the portal after defeating minibosses and giants.Improved camera transition when player exits an NPC room without recruiting the NPC.Improved camera transition snap when entering a recruitable NPC area. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |